build castle with 10 range / lose to longbow with 11
A Age Of Empires post.
The crowned king in a chainmail hood from the cover of Age of Empires II: The Age of Kings (1999), the real-time strategy game by Ensemble Studios, published by Microsoft. Here he stares out from a blue colour wheel. He's the face of a game that taught a generation more history than school did, plus some physics that never existed. The top line is something you do in the game, the bottom line is the game's logic. "Hit the ground with a hammer" / "a building rises." "Hit a farm with a sword" / "farm catches fire." "Spend 45 minutes building an army" / "kill half of it with your own catapults." Villagers chop wood with perfect focus until one gets stuck behind a tree. Houses hold an elephant, two galleons, a monk and a catapult. And a monk can turn your best knight to the enemy side by chanting at him, which feels like it should be against the rules. **Why it caught on:** anyone who played it remembers the same absurd details, and loves pointing them out.